Valve Corporation is a game developer that has 400 employees, no bosses, and is very successful.
How can you have a structure that flat? The company, a spawn from Microsoft, seems to be doing just fine thank you. The information at the following seven web links (including a podcast and the employee handbook) contain all of the raw material required for a live case:
- From the editor: Valve’s handbook and the trust phenomenon
- Valve’s employee handbook (pdf)
- How Valve hires, how it fires, and how much it pays
- Podcast: Varoufakis on Valve, Spontaneous Order, and the European Crisis
- Why Valve? Or, what do we need corporations for and how does Valve’s management structure fit into today’s corporate world?
- Valve website: Our people
- Valve Wikipedia entry
I think you could probably just give these seven web links to students, say “discuss,” and get out of the way.
Contributed by Rich Makadok
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